AoeStats
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Golden Pit

516424928Analyzed
3v3 RM · 11d ago on Oct 26, 2026· 36m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1121
+11
🇲🇽 Slavs · Mexico
1048
+14
🇦🇷 Vietnamese · Argentina
1034
+15
vs
🇺🇸 Teutons · United States
1029
-14
🇦🇷 Chinese · Argentina
1000
-40
🇺🇸 Berbers · United States
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,173 10:55 20:20 — ⛏ Fast Castle
30 1,100 11:23 34:49 —
29 1,044 9:49 21:59 — ⚔ M@A into Archers
23 854 11:05 25:51 — ⚔ Scout Rush
17 613 10:17 23:20 — ⚔ M@A Rush
16 598 10:15 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,515 8,795 2,965 300 22,575 26,985
9,515 8,220 3,530 850 22,115 22,874
10,595 6,340 3,385 850 21,170 23,857
10,255 6,810 2,650 100 19,815 20,810
7,175 4,626 1,660 1,025 14,486 15,730
4,250 3,512 340 250 8,352 10,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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