AoeStats
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Nomad

513538642Analyzed
2v2 RM · 24d ago on Oct 14, 2026· 31m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1030
+15
🇺🇸 Poles · United States
963
+17
vs
🇺🇸 Bengalis · United States
1000
-48
🇺🇸 Spanish · United States
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,424 13:15 20:15 — ⚔ Fish Boom into Archers into Skirms
38 1,188 15:44 22:44 — ⚔ Fish Boom into Scouts
29 903 14:59 24:35 — ⚔ Skirmisher Rush
6 201 16:44 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,450 6,935 3,375 200 16,960 18,969
7,605 5,455 1,640 300 15,000 16,741
4,870 3,095 865 750 9,580 8,791
2,915 2,270 355 105 5,645 5,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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