AoeStats
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Arena

512811859Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1049
+12
🇺🇸 Magyars · United States
992
+15
🇺🇸 Spanish · United States
976
+15
🇰🇷 Dravidians · South Korea
968
+16
vs
🇦🇷 Persians · Argentina
985
-15
🇦🇷 Mongols · Argentina
976
-15
🇦🇷 Hindustanis · Argentina
974
-15
🇦🇷 Britons · Argentina
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,078 11:16 15:27 27:53 ⛏ Fast Castle
25 1,231 10:42 18:04 31:38 ⛏ Fast Castle
25 1,245 13:38 19:20 35:59 ⛏ Fast Castle
23 1,119 10:44 18:11 31:17 ⛏ Fast Castle
21 1,017 9:46 14:54 29:24 ⛏ Fast Castle
19 954 11:43 15:26 32:58 ⛏ Fast Castle
16 783 11:06 16:00 29:19 ⛏ Fast Castle
14 697 11:38 18:47 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,635 12,090 22,640 3,675 93,040 96,222
31,890 29,410 16,355 1,690 79,345 82,603
26,655 10,190 17,660 4,750 59,255 61,618
22,510 16,265 16,450 1,775 57,000 73,484
21,880 19,118 7,710 2,900 51,608 68,767
18,675 17,135 13,515 1,745 51,070 53,844
22,610 10,800 14,445 1,650 49,505 51,942
12,770 11,908 6,895 3,125 34,698 36,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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