AoeStats
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Arena

512302925Analyzed
4v4 RM · 29d ago on Oct 9, 2026· 55m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1083
+13
🇺🇸 Britons · United States
1051
+14
🇺🇸 Lithuanians · United States
1041
+14
🇺🇸 Romans · United States
1024
+16
vs
🇺🇸 Burgundians · United States
1023
-15
🇵🇪 Bohemians · Peru
1022
-14
🇨🇳 Teutons · China
1018
-15
🇦🇷 Turks · Argentina
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,934 11:18 21:59 35:52 ⚔ Archer Rush
46 2,569 10:01 13:44 32:18 ⛏ Fast Castle
42 2,325 13:13 17:04 30:36 ◆ FC into Fast Imp
41 2,307 12:02 20:21 37:22 ⛏ Fast Castle
39 2,150 10:46 14:48 32:24 ⛏ Fast Castle
28 1,539 10:50 14:32 31:09 ⛏ Fast Castle
20 1,129 10:55 14:52 37:26 ⛏ Fast Castle
17 932 10:11 13:50 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,125 19,885 20,715 4,900 74,625 95,847
29,910 11,135 16,775 5,500 63,320 68,372
26,885 15,545 17,845 1,250 61,525 77,482
33,675 13,545 7,070 4,960 59,250 71,589
19,400 25,135 12,565 2,000 59,100 83,340
17,765 20,828 11,155 3,900 53,648 59,422
18,585 18,850 11,820 4,240 53,495 66,121
11,110 16,590 7,780 365 35,845 37,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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