AoeStats
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Black Forest

511190926Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 57m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
995
+15
🇪🇨 Spanish · Ecuador
946
+18
vs
🇺🇸 Byzantines · United States
989
-17
🇺🇸 Celts · United States
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,733 11:39 20:16 37:20 ⛏ Fast Castle
28 1,623 11:09 17:37 33:16 ⛏ Fast Castle
21 1,184 13:34 21:47 40:32 ⛏ Fast Castle
13 724 11:43 21:41 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,170 35,414 15,235 4,000 80,819 91,347
25,280 27,776 15,000 3,010 71,066 78,015
19,345 26,253 20,350 3,135 69,083 75,952
27,415 15,811 16,230 4,100 63,556 68,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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