AoeStats
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MegaRandom

507635072Analyzed
2v2 RM · 1mo ago on Sep 19, 2026· 43m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
936
+18
🇺🇸 Byzantines · United States
924
+18
vs
🇺🇸 Persians · United States
971
-18
🇺🇸 Malians · United States
967
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,286 13:37 19:19 39:20 ⛏ Fast Castle
20 882 11:00 20:30 42:28 ⚔ Scout Rush
13 544 11:12 15:30 38:38 ⛏ Fast Castle
10 415 14:13 21:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,125 10,685 8,555 2,350 39,715 43,557
17,300 9,025 7,525 4,100 37,950 42,212
12,940 10,970 6,050 750 30,710 33,443
7,390 8,690 3,115 750 19,945 23,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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