AoeStats
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Arabia

506780112Analyzed
2v2 RM · 1mo ago on Sep 15, 2026· 26m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
950
+15
🇨🇱 Franks · Chile
938
+15
vs
🇲🇽 Teutons · Mexico
933
-15
🇺🇸 Spanish · United States
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 869 11:47 26:19 —
25 658 10:39 21:08 — ⚔ Tower Rush
23 624 10:31 21:18 — ⚔ Drush into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,810 4,970 1,415 200 13,395 13,673
5,325 3,940 1,135 1,150 11,550 13,590
3,970 2,930 325 125 7,350 8,231
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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