AoeStats
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Nomad

506766733Analyzed
2v2 RM · 1mo ago on Sep 15, 2026· 66m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇶 Berbers · Martinique
953
+15
🇧🇷 Poles · Brazil
952
+44
vs
🇺🇸 Spanish · United States
945
-16
🇨🇴 Dravidians · Colombia
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,440 15:43 23:43 55:12 ⛏ Fast Castle
24 1,564 13:42 19:28 39:55 ⛏ Fish Boom FC
23 1,531 14:59 23:00 39:48 ⛏ Fish Boom into Fire Galleys FC
20 1,307 15:24 26:25 47:38

Resources

Player Food Wood Gold Stone Spent Collected
43,420 26,789 32,495 6,300 109,004 119,677
29,670 25,905 15,635 2,470 73,680 80,530
28,340 15,402 14,435 6,320 64,497 78,578
23,070 10,495 13,825 6,250 53,640 54,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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