AoeStats
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MegaRandom

506550753Analyzed
2v2 RM · 1mo ago on Sep 14, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1002
+15
🇦🇷 Hindustanis · Argentina
958
+49
vs
🇺🇸 Vikings · United States
1000
-51
🇺🇸 Byzantines · United States
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,849 9:32 23:30 — ⚔ Archer Rush
34 1,458 11:43 21:36 —
30 1,289 10:07 20:03 37:06 ⚔ Scout Rush
6 235 22:52 — — ⚔ M@A into Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,700 11,192 8,010 1,595 38,497 44,417
13,865 7,805 7,620 4,850 34,140 35,818
9,710 12,178 9,150 750 31,788 34,099
2,250 1,930 595 0 4,775 5,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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