AoeStats
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Arena

520261663Analyzed
3v3 RM · 3d ago on Nov 11, 2026· 57m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
994
+16
🇨🇴 Spanish · Colombia
982
+16
🇦🇹 Hindustanis · Austria
900
+19
vs
🇦🇷 Goths · Argentina
1032
-19
🇦🇷 Khmer · Argentina
959
-16
🇦🇷 Franks · Argentina
951
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,014 10:52 15:02 32:35 ⛏ Fast Castle
37 2,099 10:03 17:34 32:54 ⛏ Fast Castle
34 1,940 10:05 18:26 36:10 ⛏ Fast Castle
30 1,696 11:14 15:55 32:26 ⛏ Fast Castle
26 1,504 10:14 14:27 29:33 ⛏ Fast Castle
22 1,238 11:12 19:00 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,930 27,185 14,080 2,280 88,475 90,998
34,735 31,040 9,985 3,550 79,310 82,342
19,100 30,760 19,705 2,900 72,465 98,137
24,175 30,865 11,575 1,170 67,785 73,601
29,240 14,000 16,775 4,300 64,315 84,277
19,445 9,015 12,905 2,800 44,165 75,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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