AoeStats
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Arabia

511628958Analyzed
1v1 RM · 13d ago on Oct 5, 2026· 59m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1293
+16
vs
🇨🇭 Vietnamese · Switzerland
1290
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,149 8:57 22:00 34:17 ⚔ Archer Rush
52 3,096 8:50 21:21 44:22 ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,485 28,949 7,195 1,800 70,429 71,665
26,260 20,297 19,255 2,800 68,612 75,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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