AoeStats
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Nomad

514532159Analyzed
4v4 RM · 3d ago on Oct 18, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
656
+12
🇷🇺 Danes · Russia
633
+13
🇦🇷 Turks · Argentina
624
+13
🇬🇧 Vikings · United Kingdom
622
+13
vs
🇮🇳 Magyars · India
635
-15
🇮🇳 Bulgarians · India
635
-16
🇮🇳 Goths · India
551
-12
431
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,072 15:27 19:54 39:43 ⛏ Fast Castle
29 1,417 15:28 20:27 35:55 ⛏ Fish Boom FC
15 721 16:12 20:38 — ⛏ Fish Boom FC
13 619 19:20 31:16 41:55 ⛏ Fast Castle
13 627 13:35 32:19 — ⛏ Fish Boom FC
12 582 19:29 27:55 43:05 ⛏ Fish Boom FC
11 531 15:45 30:53 — ⚔ M@A FC
3 140 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,505 15,950 7,470 3,175 48,100 49,018
21,625 14,005 7,030 4,730 47,390 51,909
17,000 5,314 8,130 2,940 33,384 40,465
12,020 5,605 6,015 2,415 26,055 28,997
9,300 11,889 2,795 1,710 25,694 29,295
7,225 11,215 2,570 2,255 23,265 26,269
9,320 6,165 1,840 1,925 19,250 23,064
1,650 1,215 180 105 3,150 4,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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