AoeStats
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Arabia

507095271Analyzed
1v1 RM · 1mo ago on Sep 16, 2026· 46m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
904
+19
vs
🇷🇺 Mongols · Russia
961
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 1,337 9:41 20:13 37:22 ⚔ Scout Rush
19 876 12:06 19:34 43:51

Resources

Player Food Wood Gold Stone Spent Collected
18,220 11,555 9,260 880 39,915 48,756
15,030 11,497 4,805 2,640 33,972 35,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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