AoeStats
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Arabia

518457249Analyzed
2v2 RM · 3d ago on Nov 3, 2026· 51m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1102
+14
🇦🇺 Shu · Australia
1082
+15
vs
🇳🇴 Bulgarians · Norway
1088
-15
🇨🇳 Spanish · China
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,723 9:34 23:57 — ⚔ Drush into Skirms
36 1,828 9:55 25:30 — ⚔ Archer Rush
30 1,548 9:57 24:19 — ⚔ Scouts into Skirms
18 907 12:01 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,615 6,219 13,905 300 38,039 41,079
11,625 14,605 9,725 1,700 37,655 45,480
13,270 7,939 3,190 955 25,354 25,528
5,850 1,590 1,710 5,850 15,000 16,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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