AoeStats
← JD

MegaRandom

518449950Analyzed
2v2 RM · 3d ago on Nov 3, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1161
+15
🇮🇳 Chinese · India
1089
+18
vs
🇦🇺 Persians · Australia
1138
-17
🇦🇺 Shu · Australia
1116
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,192 13:51 19:20 34:32 ⛏ Fast Castle
25 974 13:51 17:34 30:57 ⛏ Fast Castle
21 832 15:36 21:35 — ⛏ Fish Boom FC
13 529 14:52 21:04 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,835 14,734 3,990 1,145 43,704 48,166
16,760 7,165 8,495 300 32,720 36,349
9,450 9,521 665 1,600 21,236 20,792
4,435 6,270 1,245 950 12,900 13,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.