AoeStats
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Arabia

518435631Analyzed
3v3 RM · 3d ago on Nov 3, 2026· 61m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
1124
+16
🇨🇳 Franks · China
1106
+17
🇨🇳 Malians · China
1084
+19
vs
🇦🇺 Hindustanis · Australia
1144
-18
🇦🇺 Wei · Australia
1122
-17
🇦🇺 Shu · Australia
1120
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,991 9:05 18:05 34:16 ⛏ Fast Castle
29 1,771 10:36 14:13 28:01 ⛏ Fast Castle
29 1,792 10:31 16:16 39:53 ⛏ Fast Castle
29 1,807 9:45 22:10 42:34 ⚔ Archer Rush
20 1,230 11:50 15:50 35:14 ⛏ Fast Castle
16 975 10:04 20:19 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,090 15,923 29,585 1,800 111,398 115,865
45,395 31,570 24,490 3,800 105,255 107,303
41,580 35,962 21,450 6,100 105,092 124,969
42,005 22,136 26,300 2,305 92,746 126,660
33,330 16,310 16,285 2,030 67,955 82,362
24,660 24,636 8,815 2,200 60,311 61,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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