AoeStats
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Arabia

518431871Analyzed
3v3 RM · 3d ago on Nov 3, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1282
+10
🇦🇺 Italians · Australia
1263
+11
🇲🇹 Mongols · Malta
1186
+13
vs
🇦🇺 Romans · Australia
1156
-12
🇦🇺 Wei · Australia
1133
-11
🇦🇺 Shu · Australia
1131
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,890 10:43 21:18 40:54 ⚔ Scout Rush
36 1,799 9:33 25:49 37:33 ⚔ Drush into Towers into Skirms
35 1,744 10:26 20:32 37:56 ⚔ Scout Rush
35 1,745 8:20 22:35 — ⚔ Scout Rush
33 1,661 9:17 26:00 49:40 ⚔ Archer Rush
32 1,630 9:26 24:27 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,175 16,835 20,015 3,100 71,125 74,721
21,655 9,697 14,495 3,550 49,397 57,605
19,995 17,413 7,400 1,850 46,658 50,611
15,800 11,102 3,800 1,635 32,337 37,161
11,080 10,506 4,635 3,145 29,366 31,619
11,425 11,312 5,990 355 29,082 35,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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