AoeStats
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Arabia

518196692Analyzed
2v2 RM · 4d ago on Nov 2, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Hindustanis · Saudi Arabia
1155
+16
🇵🇱 Inca · Poland
1110
+18
vs
🇦🇺 Persians · Australia
1170
-17
🇦🇺 Franks · Australia
1146
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,833 10:05 17:58 41:53 ⛏ Fast Castle
36 1,816 9:32 14:33 33:03 ⛏ Fast Castle
36 1,826 10:31 15:33 38:15 ⛏ Fast Castle
33 1,657 10:30 15:45 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,070 23,867 14,785 4,950 83,672 89,985
22,950 25,310 17,945 2,450 68,655 73,212
39,240 16,176 11,225 1,580 68,221 73,052
19,035 9,041 10,135 1,775 39,986 45,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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