AoeStats
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Team Islands

518191104Analyzed
2v2 RM · 4d ago on Nov 2, 2026· 35m 52s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1166
+18
🇪🇸 Spanish · Spain
1096
+20
vs
🇦🇺 Portuguese · Australia
1210
-20
🇦🇺 Varangians · Australia
1184
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,620 13:31 21:31 29:19 ⛏ Fish Boom into Galleys FC
29 1,050 11:12 16:28 33:29 ⛏ Fish Boom FC
26 946 10:48 15:01 33:07 ⛏ Fish Boom FC
21 740 11:02 18:57 30:36 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,625 17,045 7,955 2,150 39,775 41,136
9,800 16,980 5,355 400 32,535 39,457
11,825 12,325 4,870 2,155 31,175 32,996
9,265 14,170 5,613 850 29,898 31,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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