AoeStats
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Arabia

513575920Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 77m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1140
+17
🇦🇺 Saxons · Australia
1130
+18
vs
🇦🇺 Romans · Australia
1177
-18
🇦🇺 Saxons · Australia
1152
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,034 9:44 21:07 39:33 ⛏ Fast Castle
38 2,913 9:31 18:51 39:09 ⚔ M@A FC
35 2,746 10:25 22:20 38:51 ⚔ Archer Rush
34 2,628 10:41 16:28 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,820 54,637 18,125 3,500 118,082 120,088
37,595 46,623 22,295 1,700 108,213 128,723
44,790 34,520 18,890 5,440 103,640 127,032
35,230 31,494 15,910 2,100 84,734 91,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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