AoeStats
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Golden Pit

513572558Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 48m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1161
+16
🇦🇺 Lithuanians · Australia
1135
+17
vs
🇬🇧 Saxons · United Kingdom
1166
-24
🇰🇬 Mongols · Kyrgyzstan
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,037 9:32 20:03 46:46
38 1,841 10:20 18:01 39:31
34 1,634 10:20 20:45 42:11 ⚔ Scout Rush
14 702 10:15 23:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,940 20,945 11,780 4,980 68,645 69,900
16,530 15,406 7,060 3,000 41,996 46,355
15,480 11,866 10,270 2,250 39,866 45,980
9,290 9,370 5,720 1,075 25,455 29,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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