AoeStats
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Arena

511192520Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 70m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
819
+18
🇨🇳 Huns · China
803
+18
🇧🇷 Franks · Brazil
777
+19
🇦🇷 Lithuanians · Argentina
667
+24
vs
🇨🇱 Jurchens · Chile
899
-22
🇨🇳 Turks · China
858
-20
824
-19
🇮🇩 Romans · Indonesia
809
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 3,744 11:36 17:25 39:29 ⛏ Fast Castle
38 2,655 12:45 18:53 32:35 ⛏ Fast Castle
34 2,389 12:14 17:07 35:49 ⛏ Fast Castle
30 2,094 11:51 16:45 31:41 ⛏ Fast Castle
23 1,611 10:42 15:35 34:31 ⛏ Fast Castle
17 1,220 10:50 32:52 49:47 ⚔ Archer Rush
15 1,050 11:58 20:15 45:04 ⛏ Fast Castle
12 816 13:43 20:19 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,195 42,615 22,170 2,905 111,885 127,142
32,695 18,435 31,195 2,800 85,125 104,228
39,270 30,935 6,335 950 77,490 107,440
37,470 11,035 21,505 950 70,960 113,112
26,065 21,080 8,345 5,170 60,660 64,953
20,875 16,100 10,745 2,845 50,565 60,543
12,825 19,995 10,550 2,800 46,170 52,752
17,230 15,725 7,390 1,375 41,720 45,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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