AoeStats
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Golden Pit

516647392Analyzed
2v2 RM · 9d ago on Oct 27, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1042
+13
🇨🇱 Franks · Chile
991
+16
vs
🇺🇸 Turks · United States
1000
-45
🇨🇦 Huns · Canada
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,289 11:34 16:21 34:24 ⛏ Fast Castle
18 847 10:33 21:57 34:45 ⚔ Scout Rush
17 796 12:26 16:41 37:38 ⛏ Fast Castle
10 471 13:30 26:00 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,920 14,021 9,880 2,900 41,721 54,001
15,625 10,280 6,685 1,225 33,815 41,153
16,830 7,122 8,195 1,110 33,257 41,367
11,845 7,413 2,510 1,700 23,468 32,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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