AoeStats
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African Clearing

512741886Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1611
+11
🇨🇷 Saracens · Costa Rica
1552
+14
🇳🇴 Romans · Norway
1376
+21
vs
🇬🇧 Danes · United Kingdom
1523
-16
🇳🇴 Bengalis · Norway
1506
-16
🇳🇴 Spanish · Norway
1461
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,593 14:19 17:48 — ⛏ Fast Castle
51 2,588 13:21 17:20 41:15 ⛏ Fast Castle
49 2,473 11:42 15:11 35:22 ⛏ Fast Castle
39 1,993 11:46 15:42 39:18 ⛏ Fast Castle
34 1,717 12:22 20:14 40:37 ⚔ Scout Rush
26 1,323 12:06 18:41 45:57 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
31,960 25,493 18,830 3,760 80,043 87,542
26,040 18,793 10,425 3,000 58,258 67,961
18,295 21,023 8,235 3,265 50,818 56,269
18,395 12,633 11,515 2,450 44,993 52,247
11,490 16,345 9,020 625 37,480 47,416
11,000 10,036 1,980 1,450 24,466 27,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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