AoeStats
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Nomad

511997403Analyzed
3v3 RM · 8d ago on Oct 7, 2026· 38m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1532
+16
🇸🇪 Italians · Sweden
1456
+20
🇸🇪 Georgians · Sweden
1415
+21
vs
🇫🇷 Tatars · France
1632
-23
🇺🇸 Italians · United States
1605
-22
🇳🇴 Persians · Norway
1368
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,135 11:45 32:13 — ⚔ Fish Boom into Scouts
39 1,473 12:05 25:30 — ⚔ Fish Boom into Towers FC
38 1,430 14:23 21:34 — ⛏ Fish Boom FC
34 1,283 12:57 32:08 — ⚔ Fish Boom into Scouts
27 1,039 13:15 17:18 — ⛏ Fish Boom FC
23 894 14:19 18:33 32:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,950 12,812 5,770 3,000 30,532 32,333
11,455 10,045 2,965 1,605 26,070 30,403
10,170 5,984 1,840 125 18,119 18,888
9,710 6,653 1,245 455 18,063 18,779
6,395 6,661 590 2,635 16,281 17,551
5,735 6,013 955 530 13,233 12,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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