AoeStats
← N.durán

African Clearing

511303363Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
1119
+16
🇸🇬 Slavs · Singapore
1108
+16
🇭🇰 Gurjaras · Hong Kong SAR China
1060
+18
vs
🇪🇸 Huns · Spain
1195
-20
🇪🇸 Franks · Spain
1139
-18
🇪🇸 Gurjaras · Spain
1003
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 3,810 15:00 25:53 — ⚔ Scout Rush
35 1,764 13:16 18:22 — ⚔ Scout Rush
33 1,689 14:01 18:24 43:20 ⛏ Fast Castle
30 1,509 12:57 19:44 39:10 ⚔ Scout Rush
21 1,056 17:24 22:15 47:22 ⛏ Fast Castle
20 996 13:54 24:41 38:46

Resources

Player Food Wood Gold Stone Spent Collected
24,095 13,235 8,605 1,825 47,760 59,076
18,300 9,725 5,640 10,450 44,115 44,211
20,400 9,331 4,990 3,360 38,081 47,146
18,080 7,250 6,985 2,375 34,690 36,877
12,745 11,156 8,000 1,050 32,951 43,171
8,010 8,740 3,240 1,250 21,240 21,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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