AoeStats
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Arena

513985676Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 37m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1252
+10
🇸🇪 Hindustanis · Sweden
1044
+18
🇬🇧 Mongols · United Kingdom
966
+21
🇹🇼 Persians · Taiwan
954
+23
vs
🇨🇳 Persians · China
1179
-21
🇲🇽 Lithuanians · Mexico
1124
-19
🇯🇵 Wei · Japan
1091
-18
🇹🇼 Varangians · Taiwan
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,501 10:27 14:05 33:56 ⛏ Fast Castle
28 1,061 10:25 16:27 29:20 ⛏ Fast Castle
27 1,001 9:57 13:58 30:17 ⛏ Fast Castle
23 853 9:48 13:38 24:33 ⛏ Fast Castle
22 815 10:37 14:50 29:16 ⛏ Fast Castle
22 835 11:05 18:59 32:50 ⛏ Fast Castle
17 631 10:26 16:44 33:14 ⛏ Fast Castle
12 434 9:53 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,915 13,175 9,745 2,350 51,185 56,988
18,755 11,190 9,270 1,800 41,015 43,302
20,130 11,305 5,035 1,000 37,470 42,845
16,225 12,820 5,650 2,475 37,170 39,958
12,280 13,900 8,115 2,150 36,445 42,497
16,310 10,165 7,795 1,050 35,320 37,955
11,775 12,710 8,325 1,800 34,610 39,443
3,225 1,855 250 110 5,440 6,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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