AoeStats
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Black Forest

511124114Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 50m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1098
+16
🇩🇪 Japanese · Germany
1083
+17
🇩🇪 Danes · Germany
1072
+17
vs
🇺🇸 Mongols · United States
1120
-31
🇧🇷 Khmer · Brazil
1114
-17
🇸🇪 Persians · Sweden
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,792 12:17 16:19 32:37 ⛏ Fast Castle
21 1,058 11:59 17:59 36:49 ⛏ Fast Castle
19 941 11:07 18:15 — ⛏ Fast Castle
19 957 10:31 16:13 32:05 ⛏ Fast Castle
18 903 11:12 15:08 29:21 ⛏ Fast Castle
15 744 11:45 16:11 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,590 18,210 25,690 3,745 89,235 91,983
32,095 16,025 16,350 7,550 72,020 82,674
24,260 16,760 11,105 2,200 54,325 64,088
15,380 27,518 4,500 3,305 50,703 53,070
22,150 14,068 8,310 3,850 48,378 62,406
5,900 3,887 630 915 11,332 12,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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