AoeStats
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Nomad

511101478Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 50m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1131
+13
🇸🇪 Persians · Sweden
1126
+13
🇳🇴 Cumans · Norway
1110
+14
🇸🇪 Slavs · Sweden
1066
+16
vs
🇧🇷 Italians · Brazil
1103
-16
🇺🇸 Dravidians · United States
1093
-15
🇹🇷 Bulgarians · Türkiye
1029
-13
🇩🇪 Persians · Germany
1021
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,885 13:44 24:34 45:12 ⛏ Fish Boom into Fire Galleys FC
36 1,797 12:27 17:48 33:23 ⛏ Fish Boom FC
24 1,177 13:04 18:49 35:41 ⛏ Fish Boom into Fire Galleys FC
19 971 14:58 22:55 38:17 ⛏ Fish Boom FC
16 821 17:14 28:42 33:30 ⛏ Fish Boom FC into Fast Imp
11 570 14:36 20:35 36:13 ⛏ Fish Boom FC
10 486 14:19 20:41 — ⛏ Fish Boom FC
6 294 15:43 23:24 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,380 15,820 16,270 1,600 59,070 81,973
24,580 15,845 14,330 4,285 59,040 65,286
20,375 21,585 8,355 3,750 54,065 88,820
14,410 15,650 5,715 4,205 39,980 43,190
16,815 14,010 3,455 1,320 35,600 37,970
12,730 13,488 6,430 1,955 34,603 36,170
10,445 5,998 1,430 605 18,478 22,810
4,910 2,933 595 1,010 9,448 9,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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