AoeStats
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Arabia

513522647Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 38m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1044
+15
🇦🇷 Maya · Argentina
1042
+15
🇦🇷 Danes · Argentina
988
+17
vs
🇦🇷 Slavs · Argentina
1052
-17
🇦🇷 Mongols · Argentina
1009
-15
🇺🇸 Burgundians · United States
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,629 11:04 26:11 — ⚔ M@A into Archers into Skirms into Scouts
37 1,407 10:28 23:14 — ⚔ Archer Rush
33 1,256 9:57 21:35 33:39 ⚔ Scouts into Archers
21 824 12:55 17:32 35:46 ⛏ Fast Castle
16 608 11:08 22:05 35:00 ⚔ Scout Rush
15 569 10:09 21:43 33:42

Resources

Player Food Wood Gold Stone Spent Collected
13,275 9,334 4,930 1,600 29,139 33,533
9,915 8,628 3,510 2,390 24,443 26,899
9,850 8,520 2,695 850 21,915 26,583
9,120 6,254 4,820 750 20,944 24,623
7,325 5,325 3,015 1,500 17,165 18,312
5,985 4,100 815 200 11,100 13,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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