AoeStats
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Arena

513516731Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 41m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1047
+16
🇦🇷 Byzantines · Argentina
1045
+16
🇦🇷 Danes · Argentina
984
+20
vs
🇨🇴 Gurjaras · Colombia
1060
-18
🇨🇴 Cumans · Colombia
1057
-17
🇲🇽 Aztecs · Mexico
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,780 11:00 14:31 — ⛏ Fast Castle
38 1,567 10:57 18:51 39:30 ⚔ FC into Scouts
38 1,572 8:38 20:40 32:53 ⛏ Fast Castle
36 1,495 10:55 13:56 30:05 ⛏ Fast Castle
35 1,455 11:20 16:05 36:45 ⛏ Fast Castle
26 1,059 12:12 16:19 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,580 13,395 8,615 2,385 41,975 47,608
19,860 13,760 4,735 1,510 39,865 48,429
11,780 10,715 7,295 1,500 31,290 34,086
9,350 12,095 4,475 1,050 26,970 28,955
10,495 7,975 2,545 1,410 22,425 23,391
5,100 5,270 8,680 650 19,700 21,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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