AoeStats
← cold1a

Arena

520036282Analyzed
3v3 RM · 4d ago on Nov 10, 2026· 54m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1317
+8
🇦🇷 Saracens · Argentina
1053
+15
🇦🇷 Persians · Argentina
936
+18
vs
🇺🇸 Turks · United States
1099
-16
🇹🇷 Maya · Türkiye
1044
-13
🇺🇸 Persians · United States
999
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,621 9:53 14:43 35:53 ⛏ Fast Castle
38 2,074 9:39 13:33 44:22 ⛏ Fast Castle
32 1,750 12:23 17:22 22:16 ◆ FC into Fast Imp
29 1,595 10:36 15:57 30:58 ⛏ Fast Castle
24 1,336 10:33 16:53 31:54 ⛏ Fast Castle
14 783 10:09 14:55 44:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,270 24,335 12,705 1,875 64,185 76,585
32,140 15,215 10,125 3,650 61,130 96,965
21,230 21,605 14,635 2,950 60,420 63,592
16,625 25,540 17,085 990 60,240 73,168
15,425 10,335 9,300 1,020 36,080 42,747
14,105 8,980 5,100 885 29,070 30,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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