AoeStats
← Odiseo

Yucatan

511894441Analyzed
4v4 RM · 1mo ago on Oct 7, 2026· 54m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
947
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942
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867
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vs
🇲🇽 Mongols · Mexico
923
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🇲🇽 Bulgarians · Mexico
860
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🇲🇽 Saxons · Mexico
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🇲🇽 Vikings · Mexico
854
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,761 13:34 24:40 40:48 ⚔ Archer Rush
28 1,528 12:56 19:37 26:35 ◆ FC into Fast Imp
19 1,025 12:37 19:25 38:55 ⛏ Fast Castle
18 965 13:19 26:31 40:22 ⚔ M@A Rush
17 910 12:39 20:19 33:32 ⛏ Fast Castle
17 908 14:07 23:01 35:31 ⚔ M@A Rush
13 727 11:17 21:32 44:10 ⛏ Fast Castle
6 303 12:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
36,705 15,645 28,620 7,725 88,695 111,406
17,985 14,710 7,795 1,090 41,580 47,432
19,960 12,705 5,755 1,700 40,120 41,063
17,400 9,500 6,275 1,810 34,985 38,784
18,275 7,910 5,645 1,135 32,965 33,028
12,655 5,069 5,315 4,355 27,394 33,727
8,185 7,040 3,125 950 19,300 22,724
3,295 1,995 410 375 6,075 6,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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