AoeStats
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Coastal Forest

510987939Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Saxons · Namibia
1339
+15
🇪🇸 Vietnamese · Spain
1305
+16
🇧🇪 Malay · Belgium
1304
+16
🇧🇬 Byzantines · Bulgaria
1298
+16
🇨🇳 Cumans · China
1332
-16
🇦🇺 Romans · Australia
1324
-17
🇨🇳 Burmese · China
1286
-15
🇨🇦 Japanese · Canada
1276
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,875 10:30 22:14 47:34 ⚔ Fish Boom into Scouts
34 1,865 10:02 19:26 34:07 ⚔ M@A Rush
33 1,858 9:24 23:17 33:10 ⚔ Scouts into Archers
32 1,800 11:17 29:46 34:15 ⚔ Archers into Fast Imp
30 1,691 10:21 25:07 51:05 ⚔ M@A into Archers into Skirms
28 1,534 11:21 16:34 27:39 ⛏ Fish Boom FC
25 1,376 11:06 25:12 45:29
22 1,205 10:18 21:23 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,310 29,349 17,660 1,825 64,144 68,380
19,155 25,519 14,245 3,760 62,679 79,534
21,625 20,622 11,160 4,600 58,007 67,860
21,810 13,495 12,855 1,830 49,990 56,285
22,335 8,768 16,245 100 47,448 52,207
15,280 17,541 4,800 4,990 42,611 46,508
18,680 11,402 6,130 1,700 37,912 41,846
13,890 10,655 7,965 225 32,735 33,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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