AoeStats
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Nomad

516432016Analyzed
4v4 RM · 7d ago on Oct 26, 2026· 10m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
607
+12
🇵🇪 Slavs · Peru
603
+13
🇺🇸 Mongols · United States
590
+13
🇨🇦 Sicilians · Canada
565
+14
vs
🇲🇽 Persians · Mexico
658
-18
🇹🇼 Franks · Taiwan
499
-12
🇧🇷 Wei · Brazil
481
-11
🇧🇷 Georgians · Brazil
462
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 256 — — —
15 158 — — —
13 135 — — —
10 104 — — —
9 95 — — —
7 71 — — —
7 73 — — —
6 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 375 0 100 2,125 2,003
1,000 690 0 100 1,790 1,249
900 575 0 100 1,575 1,329
800 425 0 275 1,500 999
800 552 0 100 1,452 944
950 375 0 100 1,425 1,141
550 550 0 100 1,200 513
650 400 0 100 1,150 1,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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