AoeStats
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Arena

516396178Analyzed
4v4 RM · 11d ago on Oct 25, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
682
+9
🇺🇸 Khmer · United States
674
+9
🇹🇼 Teutons · Taiwan
573
+13
🇺🇸 Koreans · United States
551
+13
vs
🇧🇷 Huns · Brazil
594
-15
🇨🇱 Italians · Chile
517
-11
🇧🇷 Bulgarians · Brazil
450
-9
🇹🇷 Vietnamese · Türkiye
445
-9
Player eAPM Actions Feudal Castle Imperial Opening
19 980 12:37 18:27 31:32 ⛏ Fast Castle
19 996 9:56 21:25 45:11 ⛏ Fast Castle
16 844 11:23 20:44 — ⛏ Fast Castle
16 830 10:55 27:46 46:31 ⚔ Towers into Skirms into Archers
14 731 10:49 22:31 — ⛏ Fast Castle
14 749 10:08 15:10 37:35 ⛏ Fast Castle
14 721 13:57 20:02 36:56 ⛏ Fast Castle
10 537 12:13 21:20 43:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,995 15,330 14,010 2,350 57,685 67,412
18,685 12,540 9,700 1,825 42,750 49,286
14,900 11,945 5,850 1,555 34,250 37,779
10,710 9,274 4,715 5,520 30,219 31,371
8,055 10,420 5,165 900 24,540 27,640
13,240 5,875 3,085 1,500 23,700 25,546
9,090 4,835 4,290 1,000 19,215 23,603
3,000 2,920 200 805 6,925 11,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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