AoeStats
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Black Forest

516357074Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 11m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
677
+14
🇺🇸 Persians · United States
591
+18
🇷🇺 Teutons · Russia
581
+18
🇬🇧 Spanish · United Kingdom
561
+19
vs
🇦🇷 Armenians · Argentina
746
-21
🇺🇸 Persians · United States
677
-19
🇲🇽 Cumans · Mexico
651
-18
🇧🇷 Inca · Brazil
471
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 253 — — —
20 225 — — —
17 198 — — —
16 188 — — —
14 163 — — —
13 153 — — —
11 132 — — —
8 90 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,050 400 0 0 2,450 3,250
1,750 422 50 0 2,222 2,298
1,170 502 50 0 1,722 2,043
1,150 400 50 0 1,600 1,757
850 441 110 10 1,411 1,659
450 775 0 0 1,225 1,175
850 176 0 0 1,026 1,028
600 325 50 0 975 1,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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