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African Clearing

513422575Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1379
+13
🇨🇳 Georgians · China
1369
+14
🇦🇷 Mongols · Argentina
1275
+18
vs
🇨🇴 Malians · Colombia
1342
-16
🇲🇽 Japanese · Mexico
1318
-15
🇰🇬 Hindustanis · Kyrgyzstan
1315
-14
🇦🇷 Persians · Argentina
1300
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,486 12:57 23:18 43:20 ⚔ Scout Rush
34 1,581 12:09 16:46 36:34 ⛏ Fast Castle
28 1,316 13:38 17:04 — ⛏ Fast Castle
26 1,219 14:08 17:55 38:48 ⛏ Fast Castle
26 1,221 13:08 17:47 — ⛏ Fast Castle
23 1,087 14:27 18:20 — ⛏ Fast Castle
23 1,061 15:24 21:10 42:09 ⛏ Fast Castle
19 878 13:01 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,820 10,880 11,585 2,350 48,635 50,375
15,700 13,030 2,045 2,300 33,075 36,448
14,485 8,210 7,315 1,250 31,260 34,542
11,745 6,575 3,945 955 23,220 28,528
7,640 7,510 1,845 4,950 21,945 21,949
5,725 5,105 4,005 750 15,585 22,462
5,240 4,837 1,160 1,700 12,937 13,444
4,435 3,400 900 300 9,035 10,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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