AoeStats
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Arabia

511176308Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 13m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
957
+11
🇦🇷 Chinese · Argentina
927
+12
🇦🇷 Magyars · Argentina
917
+12
vs
🇩🇪 Malay · Germany
866
-13
🇨🇴 Lithuanians · Colombia
859
-12
🇺🇸 Turks · United States
800
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 794 9:27 — — ⚔ M@A Rush
31 437 9:32 — —
26 368 11:14 — — ⚔ Scout Rush
19 260 12:24 — —
19 264 11:57 — —
11 152 12:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,880 1,225 235 0 4,340 4,756
2,700 1,535 50 0 4,285 4,277
1,935 1,470 0 0 3,405 3,879
1,950 1,122 0 0 3,072 4,604
1,750 1,175 50 0 2,975 3,998
1,400 842 50 0 2,292 2,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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