AoeStats
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MegaRandom

510574545Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 46m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
958
+13
🇪🇸 Britons · Spain
908
+15
🇩🇪 Burmese · Germany
800
+21
🇦🇷 Saracens · Argentina
1000
-64
🇪🇸 Franks · Spain
877
-16
🇦🇷 Goths · Argentina
802
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 1,170 11:25 26:57 37:56 ⚔ Archer Rush
24 1,118 10:17 31:35 44:44 ⚔ Archers into Towers
24 1,113 13:39 25:35 38:51 ⚔ Tower Rush
13 611 13:06 — — ⚔ Drush
13 598 10:17 21:14 — ⛏ Fast Castle
11 513 11:46 34:24 — ⚔ Scouts into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,300 10,890 8,405 2,700 32,295 41,161
12,950 9,890 5,800 2,325 30,965 36,447
10,220 9,295 4,400 2,180 26,095 30,185
4,750 4,435 2,075 350 11,610 13,341
3,825 3,375 235 1,925 9,360 9,278
3,345 2,815 100 875 7,135 6,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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