AoeStats
← Sakuneti Le-Preckson

Arena

508251007Analyzed
2v2 RM · 2mo ago on Sep 21, 2026· 81m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
891
+16
🇨🇴 Muisca · Colombia
853
+18
vs
🇧🇷 Bohemians · Brazil
953
-20
🇺🇸 Persians · United States
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,174 9:52 18:11 29:19 ⛏ Fast Castle
36 2,945 10:03 17:57 35:23 ⛏ Fast Castle
28 2,260 11:57 15:23 35:37 ⛏ Fast Castle
23 1,918 11:04 15:59 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,870 59,555 15,525 3,930 115,880 125,846
39,025 41,480 29,490 3,870 113,865 128,130
31,535 31,001 19,290 3,010 84,836 112,691
26,545 23,040 25,300 5,110 79,995 155,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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