AoeStats
← Rashasha

Arena

514216572Analyzed
1v1 RM · 2d ago on Oct 17, 2026· 52m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
479
+10
vs
🇳🇿 Franks · New Zealand
331
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,106 12:23 21:10 38:23 ⚔ Skirmisher Rush
13 706 12:43 17:56 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,145 24,015 10,780 3,450 61,390 65,105
19,230 7,580 12,270 2,700 41,780 45,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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