AoeStats
← Rashasha

Fortress

513460927Analyzed
1v1 RM · 5d ago on Oct 13, 2026· 38m 55s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
503
+16
vs
🇺🇸 Lithuanians · United States
506
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 751 8:43 17:08 33:34 ⚔ Skirmisher Rush
16 604 7:29 16:50 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,475 16,955 7,210 2,300 43,940 45,295
16,865 9,190 6,800 3,100 35,955 42,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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