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Coastal Forest

511431942Analyzed
2v2 RM · 1mo ago on Oct 5, 2026· 27m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1177
+16
🇲🇽 Aztecs · Mexico
1144
+17
vs
🇲🇽 Byzantines · Mexico
1203
-17
🇺🇸 Lithuanians · United States
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,185 11:47 19:56 — ⚔ Fish Boom into Scouts
37 1,015 11:19 15:55 — ⛏ Fast Castle
34 925 9:15 22:54 — ⚔ Scouts into Fish Boom
28 765 10:29 20:11 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,240 4,704 2,620 750 14,314 16,080
6,405 4,304 1,075 945 12,729 13,360
5,945 4,630 1,320 200 12,095 14,432
5,475 3,716 965 125 10,281 10,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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