AoeStats
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MegaRandom

514731956Analyzed
3v3 RM · 18d ago on Oct 19, 2026· 55m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1068
+16
🇦🇷 Vikings · Argentina
1047
+17
🇺🇸 Cumans · United States
1045
+17
vs
🇺🇸 Burmese · United States
1101
-19
🇺🇸 Berbers · United States
1084
-17
🇺🇸 Malians · United States
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,216 10:21 15:18 36:16 ⛏ Fast Castle
31 1,715 10:58 14:34 41:36 ⛏ Fast Castle
29 1,610 10:29 16:29 39:35 ⚔ Scout Rush
21 1,162 10:22 16:02 33:17 ⛏ Fast Castle
18 1,004 10:44 19:57 33:13 ⚔ M@A FC
11 609 11:52 29:44 45:56 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,145 40,645 22,065 6,700 116,555 118,107
30,680 17,743 10,795 4,050 63,268 71,423
16,445 16,782 7,210 3,080 43,517 50,173
19,410 10,355 11,390 2,265 43,420 52,736
18,035 9,295 8,820 2,900 39,050 44,742
15,630 8,825 4,805 5,730 34,990 38,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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