AoeStats
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514728800Analyzed
2v2 RM · 15d ago on Oct 19, 2026· 25m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1150
+14
🇺🇸 Inca · United States
1146
+15
vs
🇫🇷 Celts · France
1153
-16
🇨🇱 Inca · Chile
1081
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,130 10:45 15:13 — ⚔ FC into Archers
23 575 9:46 17:36 — ⚔ FC into Champis
11 271 12:45 — — ⚔ Tower Rush
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,125 3,840 2,570 100 10,635 11,386
4,865 3,545 885 100 9,395 10,862
4,550 2,440 50 1,000 8,040 9,128
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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