AoeStats
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Arena

511656169Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
605
+13
🇺🇸 Teutons · United States
547
+15
vs
🇦🇷 Khmer · Argentina
554
-15
🇦🇷 Vietnamese · Argentina
515
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,265 12:30 20:52 27:41 ◆ FC into Fast Imp
22 1,226 19:07 22:53 38:30 ⛏ Fast Castle
21 1,157 11:55 20:08 — ⛏ Fast Castle
13 758 14:35 23:43 42:36

Resources

Player Food Wood Gold Stone Spent Collected
22,800 22,210 19,855 1,500 66,365 73,286
20,190 23,030 11,795 5,010 60,025 63,033
21,200 6,035 13,930 4,550 45,715 51,666
11,480 10,352 4,755 2,035 28,622 33,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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