AoeStats
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Arena

513712696Analyzed
4v4 RM · 14h ago on Oct 14, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Cumans · Ecuador
1140
+15
🇲🇽 Saracens · Mexico
1107
+16
🇦🇺 Turks · Australia
1089
+17
🇨🇴 Berbers · Colombia
1055
+19
vs
🇺🇸 Saracens · United States
1140
-18
🇺🇸 Malay · United States
1137
-18
🇺🇸 Khmer · United States
1116
-17
🇺🇸 Italians · United States
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,632 10:58 14:52 33:44 ⛏ Fast Castle
49 2,566 10:27 15:46 27:37 ⛏ Fast Castle
47 2,477 11:14 14:50 30:18 ⛏ Fast Castle
39 2,030 9:35 24:49 29:54 ⛏ Fast Castle
39 2,070 10:25 14:42 30:34 ⛏ Fast Castle
35 1,833 12:26 16:19 31:58 ⛏ Fast Castle
26 1,350 10:53 16:03 21:19 ◆ FC into Fast Imp
13 707 10:36 16:07 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,980 17,800 29,115 2,250 90,145 96,002
34,595 12,555 22,390 2,925 72,465 75,535
22,510 28,280 14,185 3,650 68,625 82,345
30,375 19,435 12,625 2,150 64,585 70,785
13,675 23,935 15,050 1,005 53,665 79,925
17,745 18,905 14,215 2,050 52,915 54,267
18,770 16,390 12,785 1,800 49,745 51,403
13,485 14,394 15,385 660 43,924 53,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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