AoeStats
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Arena

513702423Analyzed
4v4 RM · 10h ago on Oct 14, 2026· 98m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
1142
+15
🇺🇸 Saxons · United States
1132
+16
🇹🇼 Jurchens · Taiwan
1131
+16
🇸🇪 Poles · Sweden
1092
+16
vs
🇺🇸 Saxons · United States
1157
-17
🇺🇸 Malay · United States
1154
-17
🇺🇸 Khmer · United States
1132
-16
🇺🇸 Teutons · United States
1056
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 5,184 10:19 14:07 26:42 ⛏ Fast Castle
44 4,369 10:22 14:50 32:17 ⛏ Fast Castle
40 3,993 11:20 15:20 29:02 ⛏ Fast Castle
32 3,116 9:55 14:03 25:31 ⛏ Fast Castle
25 2,426 13:52 18:14 40:17 ⛏ Fast Castle
15 1,464 10:10 15:18 40:41 ⛏ Fast Castle
15 1,512 11:18 20:17 38:14 ⛏ Fast Castle
13 1,254 10:45 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
104,240 26,985 35,430 7,405 174,060 189,144
72,360 30,440 21,320 4,400 128,520 135,324
36,150 27,390 18,005 2,850 84,395 94,322
20,000 30,048 25,530 5,325 80,903 85,446
29,630 20,685 13,855 6,890 71,060 79,578
35,095 14,710 15,545 2,160 67,510 67,735
10,875 22,020 17,905 1,750 52,550 54,714
7,960 5,690 1,600 1,705 16,955 20,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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