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Black Forest

513322892Analyzed
3v3 RM · 1d ago on Oct 13, 2026· 48m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1143
+14
🇺🇸 Malay · United States
1140
+14
🇺🇸 Teutons · United States
1038
+18
vs
🇧🇷 Varangians · Brazil
1136
-17
🇺🇸 Koreans · United States
1085
-15
🇻🇳 Celts · Vietnam
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,188 11:14 15:10 32:38 ⛏ Fast Castle
45 2,176 12:37 18:24 30:48 ⛏ Fast Castle
36 1,768 12:52 18:51 33:03 ⛏ Fast Castle
34 1,670 10:38 16:04 33:25 ⛏ Fast Castle
29 1,422 12:07 17:06 30:05 ⛏ Fast Castle
18 876 12:14 17:49 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,620 28,685 23,140 1,600 94,045 97,333
32,330 14,320 16,745 3,745 67,140 70,634
21,470 11,525 17,100 2,900 52,995 72,219
19,450 10,324 10,940 6,000 46,714 53,718
17,575 15,810 8,630 2,085 44,100 50,008
13,230 16,057 5,815 1,220 36,322 42,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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